GENERATION MECHANICS (limits dex#, learnsets, types, abilities, and base stats)
NAME / FORM (rows are AND-ed, strings within a row are OR-ed)
TYPE (rows are AND-ed, types within a row are OR-ed)
MOVES (rows are AND-ed, moves within a row are OR-ed)
TYPE EFFECTIVENESS (rows are AND-ed, ability-aware, * = ability-modified)
ABILITY (rows are OR-ed, * = changes matchups, bold = used for matchup columns)
STATS (rows are AND-ed)
FILTERS (AND-ed)
FORMAT + USAGE the number suffix is a minimum rating cutoff: -0 = all players, -1500/-1630/-1760 = that rating or higher only
SORT (or click headers on table below)

# name form type abilities hp atk def sp.atk sp.def spd bst usage% 0x 0.25x 0.5x 2x 4x