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GENERATION MECHANICS (limits dex#, learnsets, types, abilities, and base stats)
none
gen 1 (RBY)
gen 2 (GSC)
gen 3 (RSE)
gen 4 (DPP)
gen 5 (BW)
gen 6 (XY)
gen 7 (SM)
gen 8 (SwSh)
gen 9 (SV)
NAME / FORM (rows are AND-ed, strings within a row are OR-ed)
+ row
TYPE (rows are AND-ed, types within a row are OR-ed)
+ row
MOVES (rows are AND-ed, moves within a row are OR-ed)
+ row
TYPE EFFECTIVENESS (rows are AND-ed, ability-aware, * = ability-modified)
+ row
ABILITY (rows are OR-ed, * = changes matchups, bold = used for matchup columns)
+ or
STATS (rows are AND-ed)
+ row
FILTERS (AND-ed)
FORMAT + USAGE
the number suffix is a minimum rating cutoff: -0 = all players, -1500/-1630/-1760 = that rating or higher only
month
format
all suffix options
clear
SORT (or click headers on table below)
dex#
hp
atk
def
sp.atk
sp.def
speed
bst
usage%
asc
desc
run [enter]
reset
example
refresh data
share
#
name
form
type
abilities
hp
atk
def
sp.atk
sp.def
spd
bst
usage%
0x
0.25x
0.5x
2x
4x